Wednesday, October 5, 2011

Terran vs Protoss - Uncle Dolan's Mech Build

I thought I'd share this build with you that I've been using at the Masters level to get like a 90%+ win rate vs Protoss. I was like the common Terran before, using MMM + vikings + ghosts to deal with the Protoss deathball and constantly loosing. Therefore I went into my lab and concocted this mad scheme to use Mech vs Protoss. Most Terrans scoff at the idea, but hold your judgement! I have a 90%+ win rate vs Protoss or a reason

Shout Outs

Thorzain - Because the build is basically based off of his TvP style in game 5 vs MC in the TSL
MarineKush - For giving me the idea to EMP my own mech units
Zatic - For the opening
Warden - For well... having an awesome stream!




General Idea of the build - Basically create a Mech + ghost army to destroy anything Protoss throws at you. You're army will consist of THORS + Hellions, no matter what composition your opponent goes, you will always use Thors + Hellions because they work so well together economy wise and in combat. Then depending on what your opponent goes, you have a mix of vikings and ghosts and ravens

Build Order Opening


supply @ 10
rax @ 12 - build 1 marine and reactor immediately after
gas @ 13
orbital @ 15
2nd rax @ as soon as you have 150. delay your second supply deopt. tech lab as soon as its finished then concussive shell
CC @ 400 min (you can cut a few marines, maruders)
Factory @ right after CC
2nd gas @ right after factory
3rd, 4th gases @ right when you have your expo up
Armory @ right after factory completes
Starport @ right after armory gets started (can go faster starport if you're expecting DT's, but I prefer Ebay instead)

Then basically pump marines + maurders. If you want to pressure, I like to do it when I have 1-2 maurders. Pushing out requires your own judgement depending on what you're scout sees. I like to hide my scouting SCV at his natural to check for expo. If I see 1 gate expo I will almost always bring like 4 scvs and punish it. Regardless 2-3 bunkers should always be thrown down at your natural in-case he decides to go 4 gate, 3 gate expo pressure


Midgame Transition


So as soon as your armory is done, you should start a Thor. Sometimes I like to build a siege tank before the Thor to feel more safe, but its up to you. You should basically cut marine + maurder production when you start the armory, 3 bunkers should be enough to hold any pressure.

When your Thor is started and you have enough money, lift your barracks and put 2 factory's, 1 on the tech lab and 1 on the reactor. Get a raven off the starport and start making thors and hellions

This is where scans and scouting come into play. Scan his base and see what he is getting:

He's going Colossus: Start a reactor on one of the rax, swap with starport and start viking production. Do not overdo viking production 8-10 is more than enough. Delay ghost production

He's going HT: Start ghost academy. Build another rax on the starport tech lab. Put 2 tech labs on your current rax's (should have 3 raxs with tech labs). Production from starport should be stopped

He's going mass immortal(oh noes!): Actually it isn't that scary. Do the same as above, 3 tech lab rax, and EMP him into oblivion. Immortals aren't that good without their hardened shields.

Hes going stargate: Same as Colossus, reactor on starport 8-10 vikings. If he is going mass startgates you might need more. Don't worry too much about void rays, they tend to stack and a few thor shots give your vikings a HUGE advantage in the air battle

You will find you float quite a few minerals with this build. I usually start my 3rd around the 11min mark. My 4th is usually around the 15th min mark. 2 more factory's should be thrown down for each expo... just a rule of thumb I use

Blue flame should be gotten pretty quickly and vehicle armor upgrades when you can spare the monehs


Late game

To be honest, I don't have much experience in late late game because my push usually just crushes them. I am going to assume you can start CC'ing everywhere, and start sacing scv's. If he goes Carriers make vikings. I hope to update this section when I have my late game experience, but truth is I don't right now


The push

I usually push when I am close to maxed. You should have a ton of hellions, around 6 ghosts and probably like 8+ thors a raven(or 2) and some vikings if you need them. Just basically a attack and EMP him back to hell. Profit

You'll probably see some strange compositions used vs you. For example I see Colossus + HT sometimes because he'll be going down the Colossus path, see me going Thor's and start making a few HT's. Or he'll throw down a Stargate. I really can't comment on what you should do, it will take game experience. Use my counters as a guideline and just try to make a balanced composition to counter his

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